android 纯c/c++开发
新建一个Natvie工程
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打开eclipse;
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打开菜单->File->New->Android Application;
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设置工程名,sdk版本,注意:主题设置为 None,点击next;
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Configure Project 是取消 Create activity 的复选框,点击next;
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Configure the attributes of the icon set, 直接点击 next;
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Select whether to create an activity, and if so, what kind of activity. 点击 finish即可;
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工程便创建出来了
配置Makefile
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右键工程NativeTest->弹出菜单->Android Tools->Add Native Support...
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Settings for generated native components for project.界面 直接点击Finish
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将 android.mk 的内容补充完整: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := NativeTest LOCAL_SRC_FILES := NativeTest.cpp LOCAL_LDLIBS := -llog -landroid LOCAL_STATIC_LIBRARIES := android_native_app_glue include $(BUILD_SHARED_LIBRARY) $(call import-module,android/native_app_glue)
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增加一个 Application.mk 文件(这一步可选),并写入: APP_ABI := x86 APP_CPPFLAGS := --std=c++11 NDK_TOOLCHAIN_VERSION := 4.8
代码部分
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1、 android_main:这个函数类似于win32开发的WinMain函数 2、app->onAppCmd = onAppCmd; app->onInputEvent = onInputEvent; 类似于win32中设置窗口的回掉函数 3、 while ((ident=ALooper_pollAll(-1, NULL, &events, (void**)&source)) >= 0) { // Process this event. if (source != NULL) { source->process(app, source); } // Check if we are exiting. if (app->destroyRequested != 0) { return; } } 这一段类似于win32的 消息循环 4、为了方便大家粘贴, android_main函数的代码如下: void android_main(struct android_app* app) { // Make sure glue isn't stripped. app_dummy(); app->onAppCmd = onAppCmd; app->onInputEvent = onInputEvent; while (1) { int ident; int events; struct android_poll_source* source; while ((ident=ALooper_pollAll(-1, NULL, &events, (void**)&source)) >= 0) { // Process this event. if (source != NULL) { source->process(app, source); } // Check if we are exiting. if (app->destroyRequested != 0) { return; } } } }
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onAppCmd描述的是真个activity的生命周期,类似于win32开发的消息处理回掉函数: static void onAppCmd(struct android_app* app, int32_t cmd) { switch (cmd) { case APP_CMD_SAVE_STATE: // The system has asked us to save our current state. Do so. __android_log_print(ANDROID_LOG_DEBUG, "fuke", "engine_handle_cmd APP_CMD_SAVE_STATE"); break; case APP_CMD_INIT_WINDOW: // The window is being shown, get it ready. __android_log_print(ANDROID_LOG_DEBUG, "fuke", "engine_handle_cmd APP_CMD_INIT_WINDOW"); break; case APP_CMD_TERM_WINDOW: __android_log_print(ANDROID_LOG_DEBUG, "fuke", "engine_handle_cmd APP_CMD_TERM_WINDOW"); break; case APP_CMD_GAINED_FOCUS: // When our app gains focus, we start monitoring the accelerometer. __android_log_print(ANDROID_LOG_DEBUG, "fuke", "engine_handle_cmd APP_CMD_GAINED_FOCUS"); break; case APP_CMD_LOST_FOCUS: // When our app loses focus, we stop monitoring the accelerometer. // This is to avoid consuming battery while not being used. __android_log_print(ANDROID_LOG_DEBUG, "fuke", "engine_handle_cmd APP_CMD_LOST_FOCUS"); break; } }
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onInputEvent主要是用来触屏相关事件,也类似于win32开发的消息处理回掉函数,函数有两部分组成: 1、检测多点触屏,并通过logcat打印出多点触屏的信息; 2、控制屏幕颜色变化,每次松开手时颜色变化 3、为方便大家粘贴, onInputEvent函数的代码记录如下: static int32_t onInputEvent(struct android_app* app, AInputEvent* event) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int nNum = AMotionEvent_getPointerCount(event); char szTrace[1024] = {0}; sprintf (szTrace, "engine_handle_input num=[%d]", nNum); for (int nIdx = 0; nIdx < nNum; nIdx++) { int nX = AMotionEvent_getX(event, 0); int nY = AMotionEvent_getY(event, 0); sprintf (strrchr(szTrace, 0), " (%d %d)", nX, nY); } __android_log_print(ANDROID_LOG_DEBUG, "colorspace", "%s", szTrace); if (AKeyEvent_getAction(event) != AKEY_EVENT_ACTION_UP) return 1; ANativeWindow_Buffer nativeWindow = {0}; int nRet = ANativeWindow_lock(app->pendingWindow, &nativeWindow, NULL); int nArea = nativeWindow.width * nativeWindow.height; unsigned long* pdwScreen = (unsigned long*)nativeWindow.bits; static int s_nClr = 0; unsigned long pdwClr[] = { 0x00000000, 0x000000ff, 0x0000ffff, 0x0000ff00, 0x00ffff00, 0x00ff0000, 0x00ff00ff, 0x00ffffff}; s_nClr ++; if (s_nClr > sizeof(pdwClr) / sizeof(unsigned long)) s_nClr = 0; for (int nIdx = 0; nIdx < nArea; nIdx++) { pdwScreen[nIdx] = pdwClr[s_nClr]; } ANativeWindow_unlockAndPost(app->pendingWindow); return 1; } return 0; }
设置工程属性
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1、打开 AndroidManifest.xml 2、打开 Application 分页 3、增加一个 Activity 如下所示:
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1、选择右边的 Browse; 2、取消 "Display classes from sources of ..." 前面的复选框; 3、在搜索栏输入"na",选中列出来的 "NativeActivity" 4、点击OK 效果如下:
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1、选中 android.app.nativeActivity 2、点击 add 3、选择 Meta Data 4、点击Ok
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输入: android:name="android.app.lib_name" android:value="NativeTest"
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1、选中 android.app.nativeActivity 2、点击 add 3、选择 Intent Filter 4、点击Ok
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1、选中 Intent Filter 2、点击 add 3、选择 Action 4、点击Ok 5、设置 android:name="android.intent.action.MAIN"
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1、选中 Intent Filter 2、点击 add 3、选择 Category 4、点击Ok 5、设置 android:name="android.intent.category.LAUNCHER"
运行
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启动模拟器,运行效果如下:
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点击后效果:
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这次整个程序完成
总结
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整个程序实现: 1、android 下面的纯c/c++ 开发 2、实现了多点触屏的功能 3、实现了点击屏幕颜色的切换功能
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方便他人亦是方便自己,如果觉得还行就点下 下边的 投票吧,这样可以帮助其他人更快的找到解决问题的方法;有疑问的也可留言哦, 谢谢!